Unity Castle Defense camp plan
Use this page when running Castle Defense as a 5-day camp.
Running a 16-week semester instead? The day tables below are camp-only — map them onto the week map in the 16-week semester plan. Everything else on this page (minimum viable finish, coach triage, common stuck points) applies to either track.
At a glance
| Day | Blocks | Goal |
|---|---|---|
| 1 | Setup, Stage 1, Stage 2 | Unity project opens, enemies move, and waves begin. |
| 2 | Stage 3, Stage 4, Stage 5 | Grid, gold, HUD, buying, and tower placement work. |
| 3 | Stage 6, Stage 7, Stage 8 | Towers fire, arrows hit, and stronger economy choices appear. |
| 4 | Stage 9, Stage 10, catch-up | Win/lose state and polish are ready. |
| 5 | Build check, balance, parent demo | Students explain one C# system and one design tuning choice. |
Minimum viable finish
A student should leave with a Unity scene where enemies move, towers can be placed, and the game reaches a win or lose state.