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Scratch Game Studio camp plan

Use this page when running Game Studio: Design & Play with Scratch as a 5-day camp.

At a glance

DayBlocksGoal
1Setup, Stage 1, Stage 2Students create and move the player fish.
2Stage 3, Stage 4, Stage 5Growth, win/lose rules, and enemy fish work.
3Stage 6, Stage 7, Stage 8Clones, swarm behavior, and eat-or-be-eaten rules work.
4Stage 9, Stage 10, catch-upStudents polish the stage and final score screen.
5Playtest tournament, rehearsal, parent demoStudents show a complete arcade loop.

Minimum viable finish

A student should leave with a playable Scratch game where the fish moves, interacts with enemies, and reaches an ending.

Coach triage

  • If clone logic is confusing, return to one enemy sprite before adding many.
  • If a student is behind, preserve movement, one enemy, and one ending.
  • If a student is ahead, have them tune game fairness and explain one rule change.

Common stuck points

  • Sprite names in dropdown blocks must match the lesson.
  • Clone scripts need a clear "when I start as a clone" event.
  • Students may need reminders to save after each working stage.