Day 1 — First builds
Setup + first build blocks + first playtest.
At a glance
| Time | Block | Minutes |
|---|---|---|
| 0:00 | Welcome + course intro | 15 |
| 0:15 | Setup + tool tour | 30 |
| 0:45 | Build block 1 | 50 |
| 1:35 | Break / movement | 10 |
| 1:45 | Build block 2 | 45 |
| 2:30 | Peer playtest swap | 30 |
| 3:00 | End | - |
Block 1: Welcome + course intro
Goal: every student can open the course page and understands the project they are building.
What to say:
"This week we are building one project that grows every day. Today you will set up your workspace, build the first two pieces, and test someone else's work."
Watch for:
- Login, account, device, or browser problems.
- Students who already know the tool and can become helpers.
Transition cue: the course page and workspace are open on every screen.
Block 2: Setup + tool tour
Goal: students can find the basic controls they will use all week.
What to say:
"Before we build, we need to know where the important buttons are: run, save, undo, project files, settings, and the place where errors show up."
Watch for:
- Students skipping setup.
- Students who do not know how to save or recover work.
Block 3: Build block 1
Goal: every student completes the first visible piece of the project.
What to say:
"The first build is about learning the pattern. Go slowly, test often, and make sure you understand what changed."
Watch for:
- Slow students who need one direct demonstration.
- Fast students who should try the first stretch prompt.
- Students who copy without testing.
Block 4: Break
Snacks, water, movement. No screens.
Block 5: Build block 2
Goal: students repeat the workflow with a second feature.
What to say:
"Now you know the pattern. Build the second feature, run it, then change one small thing to make it yours."
Watch for:
- Students editing the wrong file, sprite, object, or block area.
- Students who need help reading an error message.
Block 6: Peer playtest swap
Goal: every student sees how someone else approached the same build.
What to say:
"Swap with a neighbor. Play or inspect their project. Give one compliment and one useful observation."
Wrap: "What is one thing you want to add tomorrow?"