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Scratch AI Lab camp plan

Use this page when running Code Creators: Scratch & AI Lab as a 5-day camp.

At a glance

DayBlocksGoal
1Setup, Stage 1, Stage 2Students train a first image model and understand examples.
2Stage 3, Stage 4Students test the model and connect it to RAISE Playground.
3Stage 5, Stage 6, Stage 7The AI controls a sprite and the game gets rules.
4Stage 8, Stage 9, catch-upStudents customize, rehearse, and prepare demos.
5Stage 10, polish, parent demoStudents explain both the game and how the AI works.

Minimum viable finish

A student should leave with a trained model, a Scratch/RAISE project that responds to predictions, and a short explanation of what examples the AI saw.

Coach triage

  • If training is slow, shrink the dataset before adding features.
  • If predictions are unreliable, improve lighting and add clearer examples before debugging code.
  • If a student is behind, skip extra customization and focus on one working control path.
  • If a student is ahead, send them to Stage 10's explanation and demo polish work.

Common stuck points

  • Students mix up training examples and testing examples.
  • Browser permissions can block camera access.
  • Learners may think the AI is "thinking"; keep redirecting to examples, patterns, and confidence.