Skip to main content

Day 1 — First builds

Setup + Stage 1 + Stage 2.

At a glance (3 hours)

TimeBlockMinutes
0:00Welcome & intro video15
0:15Setup + UI scavenger hunt30
0:45Stage 1 (Ascending Walls) + Try this next50
1:35Break / movement10
1:45Stage 2 (Sphere Staircase) + Try this next45
2:30Peer playtest swap30
3:00End

Block 1: Welcome & intro video (15 min)

Goal for the room: every kid has Roblox Studio open and has watched the intro video.

What to say at the start:

"This week we're building a 10-stage obstacle course — an Obby — that you'll show your parents on Friday. By the end of today you'll have stages 1 and 2 done. Let's open Studio."

Watch for:

  • Kids who can't log in or whose Studio crashes — get them sorted now, not mid-build.
  • Kids who already build Obbies at home — name them as helpers ("if you get stuck, ask Maya").

Transition cue: when the room has watched the intro and Studio is open on every screen → move to Setup.

Block 2: Setup + UI scavenger hunt (30 min)

Reference: Setup page — kids work through it on their screens.

Goal for the room: every kid has a Baseplate-template Studio, the green floor deleted, and has spotted the Toolbox/Properties/Explorer/Output/Play/Workspace/Teams panels.

What to say at the start:

"Two things: open a fresh Baseplate template, then delete the green floor. Then we'll do a Scavenger Hunt to find the panels we'll use this week."

Watch for:

  • Kids who can't find Workspace in Explorer — it's usually collapsed by default.
  • Kids who delete the SpawnLocation by accident along with the Baseplate — easy to fix: insert a new SpawnLocation.

Transition cue: every kid has done the scavenger hunt → move to Stage 1.

Block 3: Stage 1 (50 min)

Reference: Stage 1: Ascending Walls.

Goal for the room: every kid has two checkpoints and three climbing blocks. Bonus if they try the "Try this next" section.

What to say at the start:

"First obstacle. We'll set a checkpoint, build three blocks of different heights, then add a second checkpoint at the top. Take your time on the first one — the same pattern repeats every stage."

Watch for:

  • Slow kids: struggle with TeamColor vs BrickColor. Show them once at their screen.
  • Fast kids: send them to the Try this next block (decorate / variation / mini-puzzle).
  • Common stuck point: forgetting to uncheck Neutral — the SpawnLocation won't bind to the team. Symptom: player respawns at Stage 1 forever even after touching the second pad.

Transition cue: at least 75% of the room has working two-checkpoint Stage 1 → break.

Block 4: Break (10 min)

Snacks, water, movement. Stand up. No screens.

Block 5: Stage 2 (45 min)

Reference: Stage 2: Sphere Staircase.

Goal for the room: three spheres stacked as steps, third checkpoint placed.

What to say at the start:

"Same checkpoint trick as Stage 1, but now the obstacle is spheres. Spheres are trickier because they're round — you have to land in the middle."

Watch for:

  • Kids reusing Stage 1 blocks instead of making new spheres — gently redirect: "Right-click Workspace → Insert Object → Part → Sphere."
  • Fast kids → Try this next (size variations, partner timing).

Transition cue: room has working Stage 2 with second checkpoint → final playtest.

Block 6: Peer playtest swap (30 min)

Goal for the room: every kid has played at least 2 classmates' Obbies and given one compliment + one observation.

What to say:

"Now we're going to swap. Stand up, take 5 minutes at each computer. Play their stages 1 and 2. When you sit back down, tell your neighbor: 'one thing I liked' and 'one thing that was tricky.'"

Watch for:

  • Kids who don't want to leave their own seat — partner them up explicitly.
  • Anyone whose Obby crashes when someone else plays — debug together, that's the lesson.

Wrap (last 5 min): quick round-robin: "What's one thing you want to add to your Obby next?"

End-of-day reflection

"Tomorrow we do stages 3, 4, and 5 — that's three in one day. Get ready."