Day 1 — First builds
Setup + Stage 1 + Stage 2.
At a glance (3 hours)
| Time | Block | Minutes |
|---|---|---|
| 0:00 | Welcome & intro video | 15 |
| 0:15 | Setup + UI scavenger hunt | 30 |
| 0:45 | Stage 1 (Ascending Walls) + Try this next | 50 |
| 1:35 | Break / movement | 10 |
| 1:45 | Stage 2 (Sphere Staircase) + Try this next | 45 |
| 2:30 | Peer playtest swap | 30 |
| 3:00 | End | — |
Block 1: Welcome & intro video (15 min)
Goal for the room: every kid has Roblox Studio open and has watched the intro video.
What to say at the start:
"This week we're building a 10-stage obstacle course — an Obby — that you'll show your parents on Friday. By the end of today you'll have stages 1 and 2 done. Let's open Studio."
Watch for:
- Kids who can't log in or whose Studio crashes — get them sorted now, not mid-build.
- Kids who already build Obbies at home — name them as helpers ("if you get stuck, ask Maya").
Transition cue: when the room has watched the intro and Studio is open on every screen → move to Setup.
Block 2: Setup + UI scavenger hunt (30 min)
Reference: Setup page — kids work through it on their screens.
Goal for the room: every kid has a Baseplate-template Studio, the green floor deleted, and has spotted the Toolbox/Properties/Explorer/Output/Play/Workspace/Teams panels.
What to say at the start:
"Two things: open a fresh Baseplate template, then delete the green floor. Then we'll do a Scavenger Hunt to find the panels we'll use this week."
Watch for:
- Kids who can't find Workspace in Explorer — it's usually collapsed by default.
- Kids who delete the SpawnLocation by accident along with the Baseplate — easy to fix: insert a new SpawnLocation.
Transition cue: every kid has done the scavenger hunt → move to Stage 1.
Block 3: Stage 1 (50 min)
Reference: Stage 1: Ascending Walls.
Goal for the room: every kid has two checkpoints and three climbing blocks. Bonus if they try the "Try this next" section.
What to say at the start:
"First obstacle. We'll set a checkpoint, build three blocks of different heights, then add a second checkpoint at the top. Take your time on the first one — the same pattern repeats every stage."
Watch for:
- Slow kids: struggle with TeamColor vs BrickColor. Show them once at their screen.
- Fast kids: send them to the Try this next block (decorate / variation / mini-puzzle).
- Common stuck point: forgetting to uncheck Neutral — the SpawnLocation won't bind to the team. Symptom: player respawns at Stage 1 forever even after touching the second pad.
Transition cue: at least 75% of the room has working two-checkpoint Stage 1 → break.
Block 4: Break (10 min)
Snacks, water, movement. Stand up. No screens.
Block 5: Stage 2 (45 min)
Reference: Stage 2: Sphere Staircase.
Goal for the room: three spheres stacked as steps, third checkpoint placed.
What to say at the start:
"Same checkpoint trick as Stage 1, but now the obstacle is spheres. Spheres are trickier because they're round — you have to land in the middle."
Watch for:
- Kids reusing Stage 1 blocks instead of making new spheres — gently redirect: "Right-click Workspace → Insert Object → Part → Sphere."
- Fast kids → Try this next (size variations, partner timing).
Transition cue: room has working Stage 2 with second checkpoint → final playtest.
Block 6: Peer playtest swap (30 min)
Goal for the room: every kid has played at least 2 classmates' Obbies and given one compliment + one observation.
What to say:
"Now we're going to swap. Stand up, take 5 minutes at each computer. Play their stages 1 and 2. When you sit back down, tell your neighbor: 'one thing I liked' and 'one thing that was tricky.'"
Watch for:
- Kids who don't want to leave their own seat — partner them up explicitly.
- Anyone whose Obby crashes when someone else plays — debug together, that's the lesson.
Wrap (last 5 min): quick round-robin: "What's one thing you want to add to your Obby next?"
End-of-day reflection
"Tomorrow we do stages 3, 4, and 5 — that's three in one day. Get ready."