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Day 3 — Mines, boulders, spinners

Stage 6 + Stage 7 + Stage 8. The fun stages.

At a glance (3 hours)

TimeBlockMinutes
0:00Recap + warmup5
0:05Stage 6 (Military Minefield)35
0:40Stage 7 (Rolling Rocks)40
1:20Break / movement10
1:30Stage 8 (Spinning KillBricks) + Try this next45
2:15Theme buffer block30
2:45Wrap + reflection15
3:00End

Block 1: Recap + warmup (5 min)

Quick prompt: "Without saying a word, show me your favorite Obby part so far."

Kids point at their screens. Fast tour for everyone.

Block 2: Stage 6 (35 min)

Reference: Stage 6: Military Minefield.

Goal for the room: wide field with mines scattered across it and a safe path through.

What to say at the start:

"This stage is about hiding things. We'll scatter mines but leave a safe path through. The trick: the more mines, the harder it is."

Watch for:

  • Kids who place mines in a perfect grid (too predictable) or all in one corner (too easy). Encourage a believable scatter.
  • Fast kids → Stretch (Medium): set Transparency to 0.85 to make mines almost invisible.

Transition cue: room has a walkable safe path through their minefield → straight to Stage 7.

Block 3: Stage 7 (40 min)

Reference: Stage 7: Rolling Rocks.

Goal for the room: wedge ramp with a BoulderSpawner at the top and at least one cover spot.

What to say at the start:

"We use a Wedge part for the first time today — it's a ramp shape. The BoulderSpawner sits at the top and rolls rocks down. You need cover to hide behind."

Watch for:

  • Kids who can't find the Wedge — it's in +PartWedge (next to Block, Sphere, Cylinder).
  • The BoulderSpawner sometimes rotates oddly on import — show them how to rotate it so boulders roll down the ramp, not into the wall.

Transition cue: boulders are visibly rolling down the ramp → break.

Block 4: Break (10 min)

Snacks. Stand up. Stretch.

Block 5: Stage 8 (45 min)

Reference: Stage 8: Spinning KillBricks.

Goal for the room: a path with at least one SpinningKillBrick spinning in place. Bonus: Try this next block (second spinner at a different angle).

What to say at the start:

"Last stage of the day. A single spinning brick can wreck a whole path if you place it right. We'll start with one, then anyone who finishes fast can add a second."

Watch for:

  • Spinners placed too high above the path — they don't actually hit players. Lower them so they touch shoulder height.
  • Fast kids → Try this next (especially the second spinner at a different angle — way harder).

Transition cue: room has working spinner → theme buffer.

Block 6: Theme buffer (30 min)

Goal: every kid commits to a visual theme and applies it to at least 3 stages.

What to say:

"Pick a theme for your whole Obby. Jungle, lava, ice, neon, candy, haunted — whatever. Then go back to stages 1, 2, and 3 and re-skin them to match. This is what your parents will see on Friday — make it look like yours."

Watch for:

  • Kids paralyzed by choice — give them 3 options and ask them to pick.
  • Kids who want to redo entire stages — gently redirect to just colors and materials, not rebuilding.

This block matters more than it looks — visual consistency is what makes the parent demo feel like a finished product instead of 10 random platforms.

Block 7: Wrap + reflection (15 min)

Round-robin: "What theme did you pick?"

Preview Day 4: "Tomorrow we finish the build — Stage 9 (a moving wall) and Stage 10 (a puzzle room). Plus time for Stretch Challenges if you want them."