Day 2 — Picking up pace
Stage 3 + Stage 4 + Stage 5. Three stages.
At a glance (3 hours)
| Time | Block | Minutes |
|---|---|---|
| 0:00 | Recap + warmup | 5 |
| 0:05 | Stage 3 (Plank Walkway) + Try this next | 45 |
| 0:50 | Stage 4 (KillBrick Path) | 35 |
| 1:25 | Break / movement | 10 |
| 1:35 | Stage 5 (Fireball Footpath) | 40 |
| 2:15 | Peer playtest swap | 30 |
| 2:45 | Wrap + reflection | 15 |
| 3:00 | End | — |
Block 1: Recap + warmup (5 min)
Quick prompt: "Show your neighbor your tallest block from yesterday."
Settles the room and reminds them where they left off.
Block 2: Stage 3 (45 min)
Reference: Stage 3: Plank Walkway.
Goal for the room: three long thin planks with a rest stop in the middle, plus a 4th checkpoint.
What to say at the start:
"This is the first stage where shape matters more than height. Long thin planks are scary to walk on — that's the point. We'll add a rest stop in the middle so you can pause."
Watch for:
- Kids who make planks too wide (defeats the purpose) — show them
[2, 1, 21]. - Fast kids → Try this next (especially the CanCollide trick — kids love that one).
- Common stuck point: placing planks at different heights instead of all flat. The rest stop should be flat. Tip them gently to align by setting all Y-positions to the same number.
Transition cue: room has working walkway → straight into Stage 4 (no break — that comes after).
Block 3: Stage 4 (35 min)
Reference: Stage 4: KillBrick Path.
Goal for the room: straight path with KillBricks imported from Toolbox and placed.
What to say at the start:
"Now we're using the Toolbox for the first time. The Toolbox is full of pre-made parts other people have built. We'll import a KillBrick — touch it and you respawn at the last checkpoint."
Watch for:
- First Toolbox import is where things go sideways. Make sure they switch the filter to Creator and search for
55hpmonk. There are lots of imitations. - Some kids will add 30 KillBricks because they're cool — totally fine, but watch they leave a safe path through.
Transition cue: room has working KillBricks → break.
Block 4: Break (10 min)
Snacks, movement. Phone-free if possible.
Block 5: Stage 5 (40 min)
Reference: Stage 5: Fireball Footpath.
Goal for the room: path with at least 3 FireballCannons aimed across it.
What to say at the start:
"Same Toolbox-import trick as Stage 4, but this time it's a FireballCannon. Cannons shoot fireballs at regular intervals — you have to time when to walk through."
Watch for:
- Cannons placed pointing away from the path — players will never get hit. Show them how to rotate in Properties or with the rotate handle in Studio.
- Fast kids → Stretch (Medium): build a curvy path with cannons at corners.
Transition cue: room has working Stage 5 → peer playtest.
Block 6: Peer playtest swap (30 min)
Goal: every kid plays at least 2 classmates' Obbies (stages 1-5 of their build).
What to say:
"Same as yesterday — swap, play, give one compliment and one observation."
Watch for:
- Kids whose checkpoints don't bind correctly across stages — common bug when they forgot to uncheck AutoAssignable on a later team. Fix it now, before it bites them later in the week.
Block 7: Wrap + reflection (15 min)
Round-robin: "One thing that surprised me today was…"
Preview Day 3: "Tomorrow's stages have mines, boulders, and spinners. The fun stages."