Day 4 — Finale + Stretch
Stage 9 + Stage 10 + Stretch picks block.
At a glance (3 hours)
| Time | Block | Minutes |
|---|---|---|
| 0:00 | Recap + warmup | 5 |
| 0:05 | Stage 9 (Kinetic KillWall) | 45 |
| 0:50 | Stage 10 (Puzzle Room) | 55 |
| 1:45 | Break / movement | 10 |
| 1:55 | Stretch picks block | 45 |
| 2:40 | Wrap + reflection | 20 |
| 3:00 | End | — |
Block 1: Recap + warmup (5 min)
Quick prompt: "Tell your neighbor the theme you picked yesterday."
Reset for the day.
Block 2: Stage 9 (45 min)
Reference: Stage 9: Kinetic KillWall.
Goal for the room: a hallway with a KillWall sliding across it.
What to say at the start:
"Stage 9 is bigger than what we've done before — a whole hallway with walls. Then we drop a KillWall in and tune its speed."
Watch for:
- Tuning the KillWall's script: kids need to edit the
speedvariable and theforloop end value (hallway Z-length ÷ speed). This is the first time most kids open a script in the Toolbox asset. - Hallways too short for the KillWall to make sense — encourage at least 30 studs long.
- Fast kids → Stretch (Medium): build branching rooms off the hallway.
Transition cue: room has a visibly sliding KillWall → Stage 10.
Block 3: Stage 10 (55 min)
Reference: Stage 10: Puzzle Room.
Goal for the room: puzzle room with three buttons in the right order, a clue on the side wall, and a finish-line checkpoint past the back wall.
What to say at the start:
"Last stage. This one's a real puzzle — three buttons, the right order, and a clue on the wall. Get it right and the wall disappears. Get it wrong and you start over."
Watch for:
- The
wallvariable in the puzzle script: kids need to set it to the exact name they gave their back wall. Typos here = the puzzle never solves. Tell them: "Open Explorer, click the wall, copy the exact name, paste it into the script." - Kids who skip writing the clue on the side wall — without it, the puzzle is unsolvable. Make sure the clue is visible.
- Fast kids → Stretch (Medium): longer button sequence. Stretch (Hard): the Lua walkthrough is genuinely meaty here, perfect for advanced kids.
Transition cue: at least 75% of room can solve their own puzzle in Studio Play → break.
Block 4: Break (10 min)
Snacks. Big moment — they just finished the build.
Block 5: Stretch picks block (45 min)
Goal for the room: every kid does at least ONE Stretch Challenge from any stage they want.
What to say:
"All 10 stages are built. Now you get to pick. Go back to any stage and try its Stretch Challenge — Medium or Hard. Kids 10+, the Hard ones use real Lua scripts. Pick the one that sounds most fun."
Watch for:
- Decision paralysis — suggest favorites:
- Stage 1 Hard (moving wall script) — the gentlest scripting intro.
- Stage 2 Hard (TweenService) — beautiful smooth motion.
- Stage 6 Hard (Explosion script) — kids LOVE this one. It explodes.
- Stage 8 Hard (CFrame spin) — visually rewarding.
- Slower kids who haven't quite finished Stage 10 — let them keep building instead.
This block is also catch-up time. If a kid is 2 stages behind, this is their hour to catch up.
Block 6: Wrap + reflection (20 min)
Longer wrap today — celebrate the finish.
Prompts (pick 1-2):
- "Which stage are you most proud of?"
- "What was the hardest moment this week?"
- "What's one thing you want to show your parents tomorrow?"
Preview Day 5 (last 5 min):
"Tomorrow morning we polish — bug fixes, decoration, any last details. Then we rehearse what you'll say to your parents. Last hour is the demo itself."