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Day 4 — Finale + Stretch

Stage 9 + Stage 10 + Stretch picks block.

At a glance (3 hours)

TimeBlockMinutes
0:00Recap + warmup5
0:05Stage 9 (Kinetic KillWall)45
0:50Stage 10 (Puzzle Room)55
1:45Break / movement10
1:55Stretch picks block45
2:40Wrap + reflection20
3:00End

Block 1: Recap + warmup (5 min)

Quick prompt: "Tell your neighbor the theme you picked yesterday."

Reset for the day.

Block 2: Stage 9 (45 min)

Reference: Stage 9: Kinetic KillWall.

Goal for the room: a hallway with a KillWall sliding across it.

What to say at the start:

"Stage 9 is bigger than what we've done before — a whole hallway with walls. Then we drop a KillWall in and tune its speed."

Watch for:

  • Tuning the KillWall's script: kids need to edit the speed variable and the for loop end value (hallway Z-length ÷ speed). This is the first time most kids open a script in the Toolbox asset.
  • Hallways too short for the KillWall to make sense — encourage at least 30 studs long.
  • Fast kids → Stretch (Medium): build branching rooms off the hallway.

Transition cue: room has a visibly sliding KillWall → Stage 10.

Block 3: Stage 10 (55 min)

Reference: Stage 10: Puzzle Room.

Goal for the room: puzzle room with three buttons in the right order, a clue on the side wall, and a finish-line checkpoint past the back wall.

What to say at the start:

"Last stage. This one's a real puzzle — three buttons, the right order, and a clue on the wall. Get it right and the wall disappears. Get it wrong and you start over."

Watch for:

  • The wall variable in the puzzle script: kids need to set it to the exact name they gave their back wall. Typos here = the puzzle never solves. Tell them: "Open Explorer, click the wall, copy the exact name, paste it into the script."
  • Kids who skip writing the clue on the side wall — without it, the puzzle is unsolvable. Make sure the clue is visible.
  • Fast kids → Stretch (Medium): longer button sequence. Stretch (Hard): the Lua walkthrough is genuinely meaty here, perfect for advanced kids.

Transition cue: at least 75% of room can solve their own puzzle in Studio Play → break.

Block 4: Break (10 min)

Snacks. Big moment — they just finished the build.

Block 5: Stretch picks block (45 min)

Goal for the room: every kid does at least ONE Stretch Challenge from any stage they want.

What to say:

"All 10 stages are built. Now you get to pick. Go back to any stage and try its Stretch Challenge — Medium or Hard. Kids 10+, the Hard ones use real Lua scripts. Pick the one that sounds most fun."

Watch for:

  • Decision paralysis — suggest favorites:
    • Stage 1 Hard (moving wall script) — the gentlest scripting intro.
    • Stage 2 Hard (TweenService) — beautiful smooth motion.
    • Stage 6 Hard (Explosion script) — kids LOVE this one. It explodes.
    • Stage 8 Hard (CFrame spin) — visually rewarding.
  • Slower kids who haven't quite finished Stage 10 — let them keep building instead.

This block is also catch-up time. If a kid is 2 stages behind, this is their hour to catch up.

Block 6: Wrap + reflection (20 min)

Longer wrap today — celebrate the finish.

Prompts (pick 1-2):

  • "Which stage are you most proud of?"
  • "What was the hardest moment this week?"
  • "What's one thing you want to show your parents tomorrow?"

Preview Day 5 (last 5 min):

"Tomorrow morning we polish — bug fixes, decoration, any last details. Then we rehearse what you'll say to your parents. Last hour is the demo itself."