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Parent demo prep

The Day-5 last hour. Here's how to make it land.

The day before (Thursday end-of-day)

  • Save every kid's Obby. Studio → File → Save to Roblox (their account) or Save to File (your USB). Day-5 morning is not the time to discover a missing save.
  • Email parents a reminder. Time, room, what they'll see (a ~5-min walkthrough per kid). Mention they can come early; you'll be set up.
  • Plan room flow. If parents will rotate between siblings, you need ~5 min per kid per parent. Map it.

Friday morning checklist (before parents arrive)

  • Every kid's Studio open, signed in, and on the right place file.
  • Every kid's Obby plays start-to-finish for them in Studio Play mode.
  • Every kid has rehearsed (Day 5 Block 3 covers this).
  • Chairs arranged so parents can stand or sit behind each kid.
  • Snacks/water out for parents.
  • Sign or board: "Welcome to [Camp name] Roblox Part 1 Demo".
  • Coach has a list of all kids' names + their themes, in case kids freeze.
  • Backup plan if a Studio crashes: show the kid's saved game in a browser, OR pivot to "let me walk you through what they built" with the coach driving.

What each kid presents (the template)

Kids pick 3 favorite stages (not all 10). For each:

"This is stage [N]. The obstacle is [X]. The hardest part is [Y]."

Three sentences per stage = ~3-4 min total. Parents can ask questions to extend.

For 10-13 year-olds who tried a Stretch Hard challenge, encourage them to show the Lua script at the end. Open the script, point at one thing they understand:

"This is the script that makes the wall move. This part right here [points] tells it how fast to go."

Parents love this. Demystifies the "is my kid actually coding?" question.

Sample kid script

Print this and put it by their screen if they want it:

👋 Hi! My name's _________ and I built this Obby this week.

[Click ▶ Play in Studio]

This is Stage 1. It's a climbing wall. The hardest part is
the last block — it's really tall.

[Walk through Stage 1]

This is Stage __ [their favorite]. The obstacle is __________.
The hardest part is _______________.

[Walk through]

And this is Stage 10 — the puzzle room. You have to press the
buttons in the right order. The clue is on the wall.

[Solve the puzzle]

That's it! Any questions?

Kids who finish early can also show:

  • Their theme: "Everything in my Obby is jungle-themed."
  • Their Stretch Challenges: "I made a moving wall in Stage 1 with a script."
  • The Toolbox: "I imported all the KillBricks and Mines from someone named 55hpmonk."

Coach role during the demo

You're a backup memory and a hype person.

  • If a kid freezes, prompt them: "Tell them about your puzzle room — what's the order?"
  • If a parent asks a hard technical question, help the kid answer if they can, or just say: "Yeah, the Lua script does [X]. [Kid] tweaked it during stage [N]."
  • Take lots of photos. Kids in front of their screens with their parents = the photos parents will keep.
  • Note dropouts: if a parent has to leave mid-demo, offer the kid a 30-sec re-show before parents go home.

What the demo is NOT

  • Not a tech support session for parents who want to install Studio at home (offer to email instructions).
  • Not a sales pitch for the next session — light mention is fine, but don't dwell.
  • Not a stage-by-stage walk through ALL 10 stages per kid. Three is plenty. Parents will glaze on 10.

After parents leave

  • Send a thank-you email with:
  • Save your notes for next session — common stuck points, pacing tweaks, what worked.