Stage 4: Add Tasks to Collect
Course progressStage 4 of 10
One game, one Trinket
Keep building in the workspace on the right.
This stage is part of the same Crewmate Task Dash project you started in Setup. Type each new code block into the Trinket rail and keep building on the last stage.
Build
task stations around the ship
Learn
how lists store several positions
Ship
collectible goals the player can visit
The big idea
A task station is just a coordinate with a drawing. A list lets the game remember many task coordinates at once.
- list
- a collection of values stored in order
- tuple
- a small grouped value like `(x, y)`
- distance
- how far apart two positions are
- collectible
- an object the player can pick up or complete
Tasks 2/4Score 80
The player moves through the ship, collects tasks, and avoids the chaser. All playable shapes are drawn with Python Turtle code.
Build it
Type, run, test
Read the code aloud before you run it. The goal is to understand what changed in the game.
Need a hint?
Add the new code to the same Trinket project. Keep previous stage code unless the stage says to replace a function.
Write this part
main.py
Add this to your current Trinket file.
tasks = [(-190, 120), (190, 120), (-170, -120), (170, -120)]
def draw_tasks():
task_pen = turtle.Turtle()
task_pen.hideturtle()
task_pen.penup()
task_pen.color("gold")
for x, y in tasks:
task_pen.setposition(x, y)
task_pen.dot(24)
draw_tasks()Trace the idea
- Each task is an `(x, y)` pair.
- The loop visits every task coordinate.
- `dot(24)` draws a simple glowing station.
Try this
Try this
Three short experiments. Predict before you run, then test your guess.
Predict first
Before running, predict which line will visibly change the screen first.
Compare
Change one number, run, then change it back. Which version feels more playable?
Connect
How does this stage make the final game more like a real project?
Test your stage
- Four task dots appear.
- Task positions are stored in one list.
- Changing a coordinate moves one station.