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Stage 2: Draw the Crewmate

Course progressStage 2 of 10
~50 min
One game, one Trinket

Keep building in the workspace on the right.

This stage is part of the same Crewmate Task Dash project you started in Setup. Type each new code block into the Trinket rail and keep building on the last stage.

Build

a player character drawn with Turtle code

Learn

how functions package drawing steps

Ship

a colorful crewmate-style player on the ship

The big idea

We are not importing a character. We are building one with code so students understand every shape on the screen.

New words
function
a named block of code you can run whenever you need it
stamp
a copy of the Turtle's current shape left on the screen
penup
move without drawing a line
parameter
a value you pass into a function
Finished game target
Tasks 2/4Score 80
Crewmate playerTask stationShadow chaser

The player moves through the ship, collects tasks, and avoids the chaser. All playable shapes are drawn with Python Turtle code.

Build it

Your turn

Type, run, test

Read the code aloud before you run it. The goal is to understand what changed in the game.
Need a hint?

Add the new code to the same Trinket project. Keep previous stage code unless the stage says to replace a function.

Python code task
Write this part

main.py

Add this to your current Trinket file.

player = turtle.Turtle()
player.penup()
player.speed(0)
player.color("tomato")
player.shape("circle")
player.setposition(0, 0)

def draw_crewmate():
    player.clear()
    player.turtlesize(2.2, 1.5)
    player.stamp()
    player.sety(player.ycor() + 20)
    player.color("light cyan")
    player.turtlesize(0.7, 1.1)
    player.stamp()
    player.color("tomato")
    player.sety(player.ycor() - 20)

draw_crewmate()
Trace it

Trace the idea

  1. One Turtle draws several stamped shapes.
  2. `draw_crewmate()` can be called again after the player moves.
  3. Changing `player.color()` changes the suit.

Try this

Learning beat

Try this

Three short experiments. Predict before you run, then test your guess.

Predict first
Before running, predict which line will visibly change the screen first.
Compare
Change one number, run, then change it back. Which version feels more playable?
Connect
How does this stage make the final game more like a real project?

Test your stage

  • A player appears near the center.
  • The body and visor are different colors.
  • The drawing code is inside a function.