Code Creators: Scratch & AI Lab
AI camp course · Ages 7–9
Code Creators: Scratch & AI Lab
Campers train their own AI to recognize hand signs, then build a Scratch-style game their AI controls — over five days and ten guided stages.

What campers ship
A real AI game, trained and built by the camper
Every stage adds one piece of the same project. By Friday campers have an AI model they trained from scratch and a game their AI controls — plus a short demo they can show to their parents.
An AI model you trained on your own examples
A Scratch-style game your AI controls
A polished demo you can show your parents
Project moments
Each stage adds something campers can see and play
Every stage produces a visible change you can run, test, and tweak — the screen is the proof.

An AI you trained yourself
Campers take photos of rock, paper, scissors, and “nothing,” then watch the AI start to recognize them. It is the moment training stops feeling like magic.

The AI guesses live
Confidence bars climb and fall as the camper changes their hand. Stage 3 turns those bars into the lesson: an AI is never “sure,” it is just sure enough.

Hand sign moves the sprite
The AI prediction becomes a control. Show a sign, the sprite reacts. This is where the project goes from “cool demo” to “real game.”

Score climbs in the Collector Game
Falling objects, a score counter, a goal. The same pattern campers see in every arcade game — powered by an AI they built themselves.
Course path
Your project grows stage by stage
Each stage names what is new in the project and the one idea behind it.
AI Learns from Examples
See how examples and labels are how an AI starts learning.
Take photos of one more class for funStage 2Train Your First Model
Train an AI to tell rock, paper, scissors, and “nothing” apart.
Try a high-camera angleStage 3Test and Improve Your Model
Find weak spots in your AI and fix them with better examples.
Test in a totally new spotStage 4Connect to RAISE Playground
Bring your trained AI into the Scratch-like coding space.
Save your project linkStage 5Show the AI Prediction
Make a sprite say what the AI sees.
Add an emoji per classStage 6Control a Sprite with AI
Map each hand sign to a way the sprite moves.
Tune the speedStage 7Build the Game Rules
Add a score, a goal, and a way to win or lose.
Pick a smart score numberStage 8Customize the Game
Add your own sprites, backgrounds, sounds, and theme.
Make a title screenStage 9Final Build and Demo Practice
Test the game, fix bugs, and rehearse your demo out loud.
Playtest with a friendStage 10Final Demo Showcase
Show your AI game to parents in the last hour of camp.
Add a take-home linkFor camp flow
Default path first
Each stage default is enough to keep the project moving. Stretch challenges add depth when campers finish early.
What is AI?
AI stands for artificial intelligence. That is just a long way to say a computer that learns from examples.
The computer does not start out knowing what rock, paper, or scissors look like. We show it pictures. We tell it the name of each picture. We let it practice. After enough practice, it can guess what it sees on its own.
That is the whole secret. The rest of this course is just doing that — and then building a game with the AI we trained.
5-day camp schedule
Each day is 3 hours. Total course time is 15 hours.
| Day | Course work | Total |
|---|---|---|
| 1 | Course Intro (30) · Course Setup (45) · Stage 1 (45) · Stage 2 (60) | 180 min |
| 2 | Stage 3 (90) · Stage 4 (90) | 180 min |
| 3 | Stage 5 (90) · Stage 6 (90) | 180 min |
| 4 | Stage 7 (90) · Stage 8 (90) | 180 min |
| 5 | Stage 9 (120) · Stage 10 — Final Demo (60) | 180 min |
The last hour of Day 5 is reserved for the parent demo. Plan around it.
Total = 30 + 45 + 45 + 60 + 90 + 90 + 90 + 90 + 90 + 90 + 120 + 60 = 900 minutes (15 hours).
If a stage runs long, pull time from the next stage's stretch challenges first. Stage 10 (the demo) is the only block that should never get squeezed.
Who this is for
This course is built for ages 7–9. Reading levels and language stay simple. New words get defined in a vocab card every time they appear. Every stage has a short "Teacher demo" callout at the top and a "Coach notes" callout at the bottom — instructors can scan those two callouts to know what to show and what to watch for.
Campers do not need to know how to code beforehand. They will use two tools:
- Teachable Machine to train the AI.
- RAISE Playground to build the Scratch-style game.
Both run in the browser. No installs.