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Roblox VR Game Lab: Parkour & Physics

Roblox course

Roblox VR Game Lab: Parkour & Physics

Become a VR game designer. Build the same 10-stage obby you know, then turn it into a physics parkour playground with jump pads, launchers, low gravity, moving walls, and a final Play-in-VR celebration. Build everything on a normal laptop. If a headset is available, your instructor can help you step inside the world at the end.

What you shipA physics parkour obby
Polished Roblox-style parkour obby with launch pads, a low-gravity zone, a swinging arm, and a finish platformBuild on a laptop. Step into VR if you can.
10short stages with a visible parkour win
1published physics obby
Instructor demoVR moments without blocking the build

What you ship

Same obby. More motion. Big finale.

VR Game Lab takes the obby world members already recognize and makes it feel alive. Each stage adds one clear parkour idea they can test right away: a jump pad, a launcher, low gravity, a dash, a rolling rock, a spinner, or a puzzle. The VR idea stays inspiring instead of stressful: instructors can demo how the same game might feel in a headset, but members are never blocked by VR hardware or advanced headset code.

A 10-stage Roblox obby — same shape as the base course, every part built from primitives

A physics parkour layer — jump pads, a player launcher, low-gravity zones, dash pads, moving obstacles

Tiny scripts with visible results — touch a pad, launch upward, open a door, spawn a simple boulder

Instructor-led VR inspiration moments — optional headset play, no required VR scripting

A published game with a shareable link and a final Play-in-VR celebration area

VR Lab moments

The obby is familiar. The way you move is brand new.

These moments make the course feel like a VR lab without turning it into an advanced scripting class. Members build motion they can see immediately. Instructors can connect that motion to how a headset player would feel it.

Polished Roblox-style obby with a glowing launch pad flinging a player across a gap

Physics parkour

Launch pads, bounce pads, and a player cannon make the obby feel wild. Members test every motion on a laptop the moment they build it.

Polished Roblox-style first-person VR view of two hands gripping a climbing wall

VR imagination

An instructor can show how climbing walls, ducking behind cover, and riding the SweepArm would feel in a headset. The required member path stays simple and fun.

Polished Roblox-style ExtensionPad with a Play in VR portal and a published game URL

Play it in the headset

Stage 10 turns the ExtensionPad into a Play-in-VR portal. Members publish the game, celebrate the link, and try a headset only if one is available.

Course path

Each stage builds an obby obstacle and one visible motion idea

The obby work is familiar — same hazards, same named parts as the base course. The new layer is motion: jump, float, dash, launch, roll, spin, slide, solve, publish. Advanced VR code is reserved for instructor demos and optional stretch work.

Stage 1

Ascending Walls + boost sparkle

Stage 2

Sphere Staircase + jump pad

Stage 3

Plank Walkway + low gravity

Stage 4

KillBrick Path + dash pad

Stage 5

Fireball Cannon + player launcher

Stage 6

Hidden Hazard Field + reveal tiles

Stage 7

Rolling Rocks + cover

Stage 8

Spinning KillBricks + timing

Stage 9

Kinetic KillWall + ledges

Stage 10

Puzzle Room + publish & play in VR

How to start

  1. Ask your instructor for your class code. They read it out at the start of class.
  2. Make your account. First name, last name, a username and a password you pick.
  3. Sign in anywhere. Your work is saved to your account, not to one computer.

For instructors

Inspire first. Keep the code small.

This Foundations version is designed for confidence. Every required stage has a visible laptop-tested win before any advanced idea is mentioned. VR stays as the big imaginative frame and an optional instructor-led finale. The goal is for members to leave saying, "I made that move," not "the code beat me."

Open the Instructor Guide